Create a script
This lesson explains the difference between JavaScript and TypeScript and prepares you to create and edit a script.
This lesson explains the difference between JavaScript and TypeScript and prepares you to create and edit a script.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson explains how to assign materials to objects in Meta Spark Studio.
This lesson prepares you to incorporate patch logic into your process.
This lesson explains how to be added as an AR manager and what you can do in this role.
This lesson prepares you to choose tags and categories for your effects.
This lesson prepares you to upload updated effects.
This lesson prepares you to update your effects.
This lesson prepares you to track the stats for each of your effects.
This lesson helps you understand what to do if one of your effects is rejected.
This lesson introduces you to gallery textures and some things you can do with them.
This lesson prepares you to use texture segmentation in Meta Spark Studio.
This lesson prepares you to use the Option Picker patch to manage multiple outputs.
This lesson prepares you to create personalized experiences with gestures and facial expressions.
This lesson introduces you to common file size restrictions and requirements.
This lesson prepares you to manipulate audio values using the Multiply and Divide patches.
This lesson introduces several best practices for managing audio, including Patch Editor setup, testing and playback.
This lesson provides an overview of what's covered in the course World and object tracking
This lesson introduces different material types available in Meta Spark Studio and explains the benefits and utility of each.
This lesson prepares you to use hand trackers in your effects.
This lesson prepares you to use Add and Subtract patches to adjust your audio.
This lesson introduces you to different types of audio you can import and how to import them.
This lesson provides an overview of what's covered in the course Creating with audio assets.
This lesson prepares you to develop effects within specific device parameters.