Modify objects with patches
This lesson prepares you to modify objects with patches.
This lesson prepares you to modify objects with patches.
This lesson introduces you to the different types of trackers available and provides some ideas of when you might want to use each.
This lesson provides an overview of what's covered in the course World and object tracking
This lesson prepares you to gather your ideas before you begin a project.
This lesson prepares you to update your scene to include a body tracker.
This lesson prepares you to position objects and create realistic scenes.
This lesson introduces particle systems and prepares you to use them in your projects.
This lesson prepares you to use the Patch Editor to control dynamic particle properties.
This lesson prepares you to include instructions in your effects.
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
This lesson prepares you to incorporate particle systems into your effects.
This lesson prepares you to use the Patch Editor to create effects that respond to gestures.
This lesson explains some other workarounds you can use to optimize projects.
This lesson prepares you to create effects that respond to certain facial expressions such as smiling or opening the mouth.
This lesson prepares you to address syntax errors.
This lesson prepares you to interpret syntax errors.
This lesson explains how to be added as an AR manager and what you can do in this role.
This lesson prepares you to incorporate patch logic into your process.
This lesson explains how to assign materials to objects in Meta Spark Studio.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson introduces you to these foundational patches and prepares you to use them in your own effects.
This lesson will recap and test what you've learned so far about working in Meta Spark Studio.
This lesson prepares you to adjust the settings of a particle system to make sure the particles are behaving as you intend.
This lesson prepares you to update an effect after it's been published.