Think about and evaluate solutions
This lesson explains how to evaluate solutions and bring your ideas to life.
This lesson explains how to evaluate solutions and bring your ideas to life.
This lesson prepares you to add assets to a scene.
This lesson introduces you to the different types of trackers available and provides some ideas of when you might want to use each.
This lesson prepares you to modify objects with patches.
This lesson provides an overview of what's covered in the course World and object tracking
This lesson prepares you to gather your ideas before you begin a project.
This lesson prepares you to update your scene to include a body tracker.
This lesson prepares you to position objects and create realistic scenes.
This lesson introduces particle systems and prepares you to use them in your projects.
This lesson prepares you to use the Patch Editor to control dynamic particle properties.
This lesson prepares you to include instructions in your effects.
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
This lesson prepares you to incorporate particle systems into your effects.
This lesson prepares you to use the Patch Editor to create effects that respond to gestures.
This lesson explains some other workarounds you can use to optimize projects.
This lesson prepares you to create effects that respond to certain facial expressions such as smiling or opening the mouth.
This lesson prepares you to address syntax errors.
This lesson prepares you to interpret syntax errors.
You should feel confident in your ability to work with gestures, facial expressions and particle systems.
This lesson introduces you to requirements for images in Meta Spark Studio and prepares you to follow them.
This lesson prepares you to choose the correct testing option for your experience.
This lesson prepares you to push your effect to your device and start using it.
This lesson provides tips for troubleshooting effects.
This lesson prepares you to gather the materials you need to publish an AR effect.