Use occluders in a scene
This lesson prepares you to incorporate occluders into your scenes to make them as realistic as possible.
This lesson prepares you to incorporate occluders into your scenes to make them as realistic as possible.
This lesson introduces occluders and explains why they're important.
This lesson introduces you to those resources and where to find them.
This lesson prepares you to add layers to your scene and re-order them as needed.
This lesson prepares you to compress images inside Meta Spark Studio and explains some of the trade-offs involved.
This lesson prepares you to access these project files.
This lesson introduces you to and prepares you to navigate the AR Library.
This lesson explains where you can find scripting documentation for Meta Spark Studio.
This lesson prepares you to interpret creative briefs and extract the information you need to make sense of a project and begin your work in Meta Spark Studio.
Now, you should be able to work with animation patches and patch groups.
This lesson prepares you to create effects that track and respond to specific facial features.
This lesson prepares you to style your particles using materials and textures.
This lesson prepares you to write code in the reactive way used by Meta Spark Studio.
This lesson introduces you to other math patches in Meta Spark Studio and prepares you to use them.
This lesson prepares you to modify objects with patches.
This lesson provides an overview of what's covered in the course Publishing effects.
This lesson prepares you to export and manually upload an effect.
This lesson prepares you to upload an effect directly from Meta Spark Studio.
This lesson prepares you to develop a demo video.
This lesson introduces you to the Meta Spark AR Creation course.
This lesson prepares you to better understand the various value propositions and use cases for AR.
This lesson prepares you to gather the materials you need to publish an AR effect.
This lesson provides tips for troubleshooting effects.
This lesson prepares you to push your effect to your device and start using it.