Introduction to light
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson introduces the five types of light available in Meta Spark Studio and when you might want to use each one.
This lesson prepares you to convert a shader code asset into a material.
This lesson prepares you to clarify the relationship between signals and objects.
This lesson prepares you to use both methods and choose the approach that feels most comfortable for you.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This course prepares you to work with materials and shaders, and introduces the different kinds of light available in Meta Spark Studio.
This quiz recaps and tests what you've learned so far about working with 3D assets.
This lesson explains why testing effects on an actual device is so important.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to use gestures, facial expressions, particle systems and prompts.
This course prepares you to upload effects, update them downstream, navigate rejected effects and track the performance of your effects over time.
This quiz recaps and tests what you've learned so far about optimizing, testing and troubleshooting effects.
This project gives you an opportunity to explore front and rear camera tracker effects and deepen your working knowledge of trackers, signals and assets within scenes.
This project gives you an opportunity to explore interaction and apply best practices for working with 2D assets.
This quiz recaps and tests what you've learned so far about working with 2D assets.
This project gives you an opportunity to incorporate 3D assets to create a realistic scene.
This project gives you an opportunity to correct a project with errors and optimize it for efficiency.
This project gives you an opportunity to incorporate interactivity and dynamic effects to a scene.
This quiz recaps and tests what you've learned so far about publishing effects.
This lesson introduces scripting and prepares you to use it in your effects.
This lesson introduces the different materials you can use in Meta Spark Studio.
This lesson provide an overview of what's covered in the course Working with 2D assets.
This lesson introduces signals and some ways that you can use them.