All Activities
-
-
-
-
-
-
-
Name your effect
This lesson explains how to choose a good name for your effect.
-
Revisiting patch logic
This lesson prepares you to use patch logic in conjunction with the Screen Tap, Object Tap and other patches to create new effects.
-
Introduction to the Loop Animation patch
This lesson introduces the Loop Animation patch and prepares you to use it in a scene.
-
Position and move assets
This lesson prepares you to position and move assets within a scene.
-
Create a particle system
This lesson introduces particle systems and prepares you to create one.
-
Make sure your effects are great
This lesson provides an overview of what's covered in the course Interactivity and dynamic effects
-
Measure what you learned about materials
This quiz recaps and tests what you've learned so far about materials and textures.
-
Measure what you learned: Creating with audio assets
This quiz recaps and tests what you've learned so far about working with audio assets.
-
Measure what you learned: World and object tracking
This quiz recaps and tests what you've learned so far about working with world and object tracking.
-
Designing for AR in Meta Spark Studio
This course is designed to help you get started with Meta Spark Studio. You will learn about the basics of augmented reality and how to use the AR Library and Meta Spark Player to create your own AR experiences.
-
Preview and test experiences
This lesson explains some ways to test effects on your device and some things to watch out for.
-
Measure what you learned: Working with materials
This quiz recaps and tests what you've learned so far about working with materials.
-
Measure what you learned: Using materials and shaders
This quiz recaps and tests what you've learned so far about working with materials and shaders.
-
Measure what you learned about dynamic effects
This quiz recaps and tests what you've learned so far about working with interactivity and creating dynamic effects.
-
Project: Using materials and shaders
This project gives you an opportunity to use layers, materials and shader patches as you work with objects.
-
Project: Publishing effects
This project gives you an opportunity to use everything you've learned in the program so far to create an effect.
-
Apply imported textures
This lesson prepares you to import textures into your scenes in Meta Spark Studio.
-
Navigate the interface
This lesson prepares you to find what you need in Meta Spark Studio, including templates, properties and layers.